![]() Harvesting resources and expanding territory will also operate differently in ocean cities. Ocean cities will be distinct from their grounded counterparts in more than just location, such as being better at producing naval units. You will have new seafaring units as well, though, to help protect these new settlements. ![]() There will also be dangerous, new, aquatic aliens who might not take too kindly to you settling in their territory. ![]() As further incentive to settle at sea, there will be new aquatic resources for you to harvest. Civilizations will be able to build cities in any shallow waters, which will be more numerous away from the coasts. The most obvious addition of Rising Tide, and the one that lends the expansion its name, is the ability to build floating cities on the oceans. It took the lessons learned through three years of Civ V development and rolled back the clock for a clean start. ![]() Many fans found Beyond Earth a little lacking when it came out last year, but much of this was from an unfair comparison to the fully-iterated Civ V. When held up against “Vanilla Civ V”, Beyond Earth looks much more robust. ![]() Two major expansions added religion, espionage, trade routes, tourism, works of art and culture, the world congress, and dozens of new civilizations, wonders, technologies, and scenarios, in addition to substantially overhauling many of the game’s core systems such as culture and combat. More than just a content dump, Rising Tide follows Firaxis’ tradition of releasing huge expansions that add whole new game systems and fundamentally rebuild others, altering the gameplay in sweeping ways.įans who have played Civilization V from its first release in 2010 know that it was a very different game than the final product we have today. Firaxis/2KThe dark expanses of space are about to get a little more crowded–and a lot wetter–with Rising Tide, the first expansion to Sid Meier’s Civilization: Beyond Earth, set to arrive this fall. ![]()
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